![company of heroes 2 american strategy company of heroes 2 american strategy](https://i.ytimg.com/vi/TFWw4Dp4XFs/maxresdefault.jpg)
The battlefield consists of a home zone for each team and a patchwork of territorial zones in between. In terms of gameplay, things proceed much as before. Sound design isn't usually something that stands out in games, but Company of Heroes 2's is simply the best I've ever encountered in a game.
![company of heroes 2 american strategy company of heroes 2 american strategy](https://gpstatic.com/acache/11/34/8/uk/s8-0d3b68fe43f2c699c62ee85eaabfb94b.jpg)
The sound is a lot better, with booming explosions and realistic machine gun noises, a lot of them sampled from the genuine weapons. This is less of a dig at Company of Heroes 2 (which is still the best-looking strategy game in existence, at least until Total War: Rome II launches in September) and more of a reflection of how astonishingly far ahead of its time Company of Heroes was in 2006. The graphics are better, but not as improved as you might expect given the seven-year wait for this game. The shift in focus and time means new sides - the Russians and the German armies of the eastern front - but the improvements over the first game are modest.
![company of heroes 2 american strategy company of heroes 2 american strategy](https://www.macgamestore.com/images_screenshots/company-of-heroes-2-master-collection-42401.jpg)
Fans complained.įor Company of Heroes 2, Relic's sequel to their very popular 2006 strategy game, they've gone conservative. Whilst it was a very solid game on its own right, it did feel like a different genre to the first game. They changed a lot about the game, moving it away from being a real-time strategy game to more of an action RPG: Diablo in space with more than one playable character. In 2009 they released Dawn of War II, the sequel to their successful 2004 Warhammer 40,000 RTS.